Swiggy Engagement & Retention
Swiggy initially started as an online food delivery platform. Currently, Swiggy delivers groceries, vegetables, and daily essentials through Swiggy Instamart, offers table reservations at restaurants with Dine-out, and facilitates sending/receiving packages via Swiggy Genie. Swiggy provides a convenient, hassle-free experience, ensuring that everything from basic home needs to food is available within minutes at affordable prices.
Core Value Proposition | How Users Experience Core Value Proposition |
---|---|
Faster Food Delivery | - Users receive timely deliveries with approximately 90% on-time rate. - Real-time tracking of orders with estimated arrival times. - Reliable service reinforced with each order. |
Convenience | - Users can manage all their needs in one app, from food delivery to grocery shopping. - After placing a food order, easily navigate to Instamart for groceries, or use Swiggy Genie for quick tasks. - Integrated payment options like UPI, bank cards, and offers. |
Unified Experience | - Consistent design language and intuitive navigation across the app. - Seamlessly switch between ordering food, groceries, and reserving tables. - Access multiple services without needing to switch apps. |
Ordering Groceries | - Users can order food and groceries from a single platform. - Conveniently browse and add groceries after placing a food order. - Utilize Swiggy's unified interface for a cohesive shopping experience. |
Reserving Tables | - Explore top restaurants and dishes based on curated recommendations. - Reserve tables in advance and get extra discounts. - Pay bills via Swiggy Dineout feature and get discounts at walk-in restaurants. |
Personalized Recommendations | - Users receive personalized restaurant and cuisine recommendations based on past orders and preferences. - Dynamic and tailored suggestions keep the dining options fresh and engaging. - Regular updates on deals and discounts tailored to user preferences. |
Actions that makes an user an active user?
A user is considered active if they order food or groceries at least twice within a 10-day period.
User Type | Swiggy Food | Instamart | Dine-out | Genie | Reason |
---|---|---|---|---|---|
Causal | 2/month | 1/month | Rare | On-demand | - Recently discovered Swiggy and uses both Swiggy and Zomato, switching based on price. |
Swiggy ICP Analysis | |||
---|---|---|---|
ICP name | ICP 1: Bachelor Living with Friends (Core User) | ICP 2: Startup enthu (Power User) | ICP 3: Student Sid (Casual User) |
Type of ICP | Core User | Power User | Casual User |
Gender | Male/Female | Male/Female | Male/Female |
Age | 23-30 | 25-45 | 18-24 |
Native City | Tier-1 & Tier-2 | Tier-1 & Tier-2 | Tier-1 & Tier-2 |
Current City | Tier-1 & Tier-2 | Tier-1 & Tier-2 | Tier-1 & Tier-2 |
Occupation | Job/Internship | Job/Business | Student |
Source of Money | Salary | Salary/Profits | Parents |
Salary | 5-15 LPA | 15-30 LPA | Pocket money (10-20k per month) |
Marital Status | Single/Relationship | Single / Married | Single/Relationship |
Kids | No | Yes | No |
Lives With | Flatmates/Friends | Family | Friends/Roommates |
Household Members | 3-4 members | 4-6 members | 3-5 members |
Most Used Apps | Instagram, YouTube, Netflix, Amazon, Myntra, Swiggy, Zomato | WhatsApp, Facebook, Amazon, Swiggy, Zomato, YouTube, Netflix | Instagram, Snapchat, YouTube, WhatsApp, Swiggy, Zomato |
Content Consumed | Movies, Series, Reels, Memes, Sports | News, Movies, Series, Educational content | Reels, Memes, Movies, Series, Games |
Money Spent | Rent, Food, Travel, Shopping, Entertainment | Household expenses, Kids' education, Food, Travel | Food, Entertainment, Shopping |
Time Spent | - Most of the time spent at work on weekdays- Watch Movies/TV Shows on OTT - Go out with Friends to try new places to eat - Enjoy clubbing - Attend musicals/stand-up events | - Most of the time spent at work - Watch OTT - Listen to Podcasts - Read - Go out on weekends to eat and shop - Spend time with kids - Running household chores: Doctor check ups, PTM in school etc | - Practice Yoga - Most of the time spent at work - Watch Movies - Play PlayStation - Go out with Partner/Friends on weekends to eat or explore places |
Cooking Options | Home and Stalls around | Home | Campus Mess and Tapris |
Order Situations | Late-night cravings, Cook unavailable, Friends over | After a long workday, Cook unavailable, Family gatherings | Late-night cravings, Group study sessions, Social gatherings |
Dining Out Situations | Weekends with friends, Weekdays when cook is unavailable | Weekends with family, Special occasions | Weekends with friends, Special treats |
Price Sensitiveness | High | Low | High |
Time vs Money | Money | Time | Money |
Home cooking options? | Cook | Partner and Grandma cooks at home, Swiggy's lunch in office using Pluzee credit given by employer | Campus Mess |
How many times do you order food online in a week | 4 | 2-3 | 1-2 |
Which meal you order mostly - Lunch or Dinner | Lunch, Dinner | Lunch | Dinner |
How many times you order breakfast | Once occasionally | None | None |
Which situation do you order food online? | Late-night cravings, Cook unavailable, Friends over | Cook unavailable, Friends coming over, On weekends for convenience, On weekdays if not possible to cook | Late-night cravings, Group study sessions, Social gatherings |
What cuisines do you order? | Sandwiches, Rolls, Italian | Italian, Rolls, Biryani, North Indian, Desserts | Fast food, Snacks, Desserts |
How many times do you dine outside? | 2-3 | 1-2 | Once |
What's your deciding factor while selecting a place for dining/Ordering? | Check reviews especially for new restaurants, Photos & Ambience, Menu | Check rating, Distance, Reviews | Ratings, Reviews, Photo |
JBTD | Primary - Get good food easily delivered anytime with many options , Secondary - Get good discounts on food either ordering or dining | Primary - Get good food options for dining/order with maintained quality & taste Secondary - Get things delivered at convenience frequently with small basket size too | Primary - Get food delivered at cost effective prices Secondary - Book tables when dining out |
Characteristics | Typically use Swiggy for regular meals and groceries, prefer convenience and quick delivery, often order during late-night cravings or after long workdays. | Heavily reliant on Swiggy for family meals and groceries, values variety and convenience, prefers reliable delivery services. | Uses Swiggy primarily for cravings and discounts, often influenced by peer suggestions and offers. |
Likes | Free delivery with Swiggy One, Cleaner Interface | Umbrella app for multiple usecases | Easy UI/UX to navigate, usually cheaper food than competitor, great offers on Dineout |
Dislikes | Limited Restaurants | Limited options on Instamart, No strong discounts for power users | Limited collection on Instamart and high delivery timeline. Prefers Zepto, Blinkit for cheaper alternative too. |
Swiggy Food Usage | 6-8 times/month | 15+ times/month | 2-3 times/month |
Instamart Usage | 2-3 times/month | 6+ times/month | Rarely, 1-2 times in a Quarter |
Swiggy Dineout Usage | Occasionally | 1-2 times/month | Rarely |
Swiggy Genie Usage | Occasionally/On-demand | Frequently/On-demand | Never/On-demand |
Average Order Value (Swiggy Food) | INR 500 | INR 400 | INR 180 |
Average Order Value (Instamart) | INR 300 | INR 600 | Rarely used |
Average Order Value (Dineout) | INR 2000 | INR 800-1000 | INR 800-1000 (Group order) |
Swiggy One Membership | Yes, shared across accounts | Yes | No |
Metric | At Risk | Dormant | Needs Focus | Emerging Loyalists | Established Loyalists |
---|---|---|---|---|---|
Time on Platform | 8+ Months | 2 Months | 4 Months | 6 Months | 2 Years |
Recency | 45 Days | 15 Days | 9 Days | 3 Days | 2 Days |
Normal Frequency | Once every 10 Days | Once Every Week | Twice a week | 2-4 Times a week | 3-5 Times a week |
User Type | Casual | Casual | Core | Power | Core/Power |
Swiggy One Member | No | No | Yes | Yes | Yes |
Breadth of Engagement (Features Used) | Delivery | Delivery, Grocery | Delivery, Dining, Grocery | Delivery, Dining, Grocery | Delivery, Dining, Grocery, E-Commerce |
Depth of Engagement (Frequency * AOV) | Low | Low | Medium | Medium | High |
Framework | Selection | Reason |
---|---|---|
Frequency | Primary | Swiggy's objective is to create a habit-forming product, ensuring customers consistently choose it for their daily food orders by offering substantial value. Increased order frequency indicates that a habit is forming around the product, allowing Swiggy to better understand customer preferences and interests in food, enabling more personalized recommendations. Amidst stiff competition, with many customers switching between platforms, frequent orders can foster loyalty, which is crucial for Swiggy at this juncture. |
| | Breadth | Secondary | Swiggy can serve a diverse range of customers, from those who order ready-to-eat meals to those who need groceries or essentials for home-cooked dishes. Instamart can cater to these grocery needs. Additionally, Swiggy can accommodate those who prefer dining out by offering the convenience of table reservations from home and providing special offers or discounts at restaurants through Swiggy Dineout.
| | Depth ( Time or Money ) | No | Increasing the order value or the time spent on Swiggy does not inherently improve the customer's experience. Additionally, there is a limit to how much the order value can be increased. Exceeding this limit is not advantageous, making this metric less relevant for engagement.
|
Campaign 01 | Swiggy Plus Trial |
---|---|
Strategy Title | Dive into the Swiggy Plus Experience |
Goal | Introduce users to Swiggy Plus benefits; encourage trial at minimal cost (Core to Power). |
Focused ICPs | All ICPs |
User Behavior | Doesn't have Swiggy Plus; Compares food prices across multiple restaurants; Searches for top-rated food but abandons cart if delivery fee is high; Uses Instamart for groceries/drinks/home essentials; Checks food during surge periods/rainy conditions but abandons cart if delivery availability is low; AOV is more than INR 180; Expects faster delivery; Orders more from specific restaurants. |
Pitch/Content | Unlock a world of exclusive benefits with Swiggy Plus! Try for 15 days at just INR 49. Experience the best of Swiggy. |
Offer | 15-day trial for INR 49; All current Swiggy Plus benefits. |
Channel | In-app, Email, Social Media (Instagram, Facebook, YouTube), Influencer Collaborations, Push notifications. |
Frequency & Timing | At the checkout page (showing the benefits); Notifications during surge periods & rainy conditions; In-app banners (when opening the app); Push notifications; Ads. |
Success Metrics | Sign-ups for trial; Conversion to full-time subscribers; Order frequency increase; Engagement with offers. |
Ramp-up Milestones | 10,000 sign-ups in 48 hours; 50,000 sign-ups in a week; 20% conversion post-trial. |
Reasons Why It Will Work | Low entry cost; High value proposition; Premium |
Campaign 02 | Swiggy Spin & Win |
---|---|
Strategy Title | Swiggy Spin & Win |
Goal | Engage users with a chance to win variable rewards with every order (Casual to Core). |
Focused ICPs | College Companion, Urban Foodie |
User Behavior | Uses Swiggy initially for first-order discounts; Switches between food apps for better deals; Compares prices across multiple restaurants; Searches for coupons; Orders from nearby restaurants to save on delivery fees; Spends significant time browsing for cheaper options; Uses filters for higher discounts; Adds extra items if delivery fee is reduced for large value carts; Refers friends for discounts. |
Pitch/Content | Every meal comes with a thrill! Spin the wheel with every order and win big! |
Offer | A digital spin wheel offering various rewards like discounts, free items, or loyalty points. |
Channel | In-app notifications, Push notifications |
Frequency & Timing | With every order placed at checkout page. |
Success Metrics | Engagement rate with the spin wheel, repeat orders. |
Ramp-up Milestones | 10 spins, 50 spins, 100 spins. |
Reasons Why It Will Work | The unpredictability of rewards and offers will keep users coming back. People value offers and cashback, this will give them incentives for every order they place. |
Proposed Flow | Order confirmation -> Spin wheel access -> Cla |
Campaign 03 | Swiggy Flavor Quest |
---|---|
Strategy Title | Swiggy Flavor Quest |
Goal | Encourage users to try new dishes from different cuisines (Core to Power). |
Focused ICPs | Urban Foodie, College Companion |
User Behavior | Uses the WhatToEat feature; Spends a lot of time scrolling for food items; Opens multiple food categories and restaurants; Uses filters; Scrolls through offers; Craves food but is unsure what to eat. |
Pitch/Content | Don't know what to eat? Let Swiggy pick a dish for you! |
Offer | Users pay a fixed amount, and Swiggy shows options/delivers a random dish from a top-rated restaurant. |
Channel | In-app notifications/banners, Push notifications |
Frequency & Timing | In-app popup when checking multiple food items; In-app popup when spending more time on scrolling; Bi-weekly promotions (Push notifications). |
Success Metrics | Participation rate, feedback on dishes received. |
Ramp-up Milestones | 5 roulette orders, 10 roulette orders. |
Reasons Why It Will Work | The surprise element and the chance to discover a new favorite dish. |
Proposed Flow | Opting for Flavor Quest -> Payment -> Surprise dish |
Campaign 04 | Swiggy Flash Sales |
---|---|
Goal | Drive impulse purchases through limited-time offers ( Causal to Core to Power ) |
Focused ICPs | All ICPs |
User Behavior | - Orders more from specific restaurant- Likes to try new items but stops because of Price and Quality concerns- Checks premium restaurant foods but doesn’t add to cart- Uses coupons more- Rarely orders from premium restaurants ( price concern ) |
Pitch/Content | Blink and you'll miss it! Exclusive deals for the next hour only on Swiggy. |
Offer | Heavily discounted items available for a short period. |
Channel | In-app notifications, Push notifications |
Frequency & Timing | Mid week, Weekends and Customers higher order frequency period. ( Bi-monthly only ) |
Success metrics to track | Engagement rate during flash sales, items sold. |
Ramp-up milestones | 3 flash sales, 5 flash sales. |
Reasons why it will work | The fear of missing out (FOMO) will drive quick purchases. |
Proposed flow | Flash sale notification -> Browsing discounted items -> Quick order placement. |
What is current retention rate in terms of users?
Reasons could be :
Which ICPs drive the best retention?
ICP2 > ICP1 > ICP3
ICP 2 (Statrup enthu): These individuals, living in flats or PGs, often rely on cooks or PG meals due to busy work schedules. If their cook isn't satisfactory, they use Swiggy for meals, and on weekdays, they order groceries. On weekends and occasional dining out, they prefer ordering in and using Swiggy Dineout.
Which Channels Drive the Best Retention
Channel | Retention Factor |
---|---|
Swiggy Instamart 🛍️ | Instamart's fast and convenient grocery delivery service improves retention by offering users a one-stop-shop for their daily necessities. Its seamless integration with food delivery encourages frequent use, leading to consistent user engagement. |
Swiggy Genie 📦 | Genie's local parcel delivery service enhances retention by providing a flexible solution for quick and easy item transport. Its dependability and ease of use encourage regular usage, strengthening user loyalty. |
Swiggy Dineout 🍽️ | Dineout, which enables restaurant reservations and payments, boosts retention by offering a smooth dining experience. Regular users of this feature tend to remain engaged, particularly with access to exclusive deals and loyalty rewards. |
Swiggy One Membership 🎉 | The Swiggy One membership program, offering free deliveries and exclusive benefits, enhances retention by adding value and convenience. Members are motivated to keep using the platform to take full advantage of their perks. |
In-App Notifications 📱 | In-app notifications are vital for retention, providing users with personalized, timely updates on offers, promotions, and new features. Awareness of relevant incentives within the app helps maintain user engagement. |
WhatsApp Campaigns 📲 | WhatsApp campaigns provide a direct, personalized communication channel, allowing Swiggy to send targeted promotions, order updates, and exclusive discounts. This real-time interaction builds a stronger connection with users, encouraging them to return to the platform. |
Reason | Type | Explanation | Negative Actions |
---|---|---|---|
Higher Prices | Voluntary | Customers switch to competitors for better deals. | More time spent on menu without ordering, high cart abandonment, fewer repeat orders, fewer orders from favorite restaurants. |
Delivery Delays | Voluntary | Customers expect fast deliveries, and delays lead to dissatisfaction. | Increased checking of delivery status, more calls to delivery person, more complaints about late delivery, lower ratings. |
Poor Food Quality | Voluntary | Low food quality discourages repeat orders. | More complaints about food quality, lower ratings for food, delayed customer support response. |
Missing Favorite Restaurants | Voluntary | Lack of favorite or popular restaurants makes customers leave. | More searches yielding no results, higher exit rate from the search results page. |
Instamart Delivery Delays | Voluntary | Customers expect quick delivery from Instamart, and delays are frustrating. | Increased app exits after viewing delivery times. |
Complicated User Experience | Voluntary | A confusing or complex app interface drives users away. | More time spent navigating without ordering, high cart abandonment rates. |
Moved to Non-Serviceable Area | Involuntary | Customers relocate to places where Swiggy doesn’t operate. | Extended periods of app inactivity, more "not delivering to this location" notifications, resumed usage after a gap. |
Lifestyle Changes | Involuntary | Changes in lifestyle or health focus reduce need for Swiggy. | Significant drop in app usage, fewer orders, increased searches for healthy options with low conversion. |
Financial Constraints | Involuntary | Loss of income or job impacts ability to order. | Significant drop in app usage. |
Proximity to Markets/Restaurants | Involuntary | Living near supermarkets or restaurants reduces the need for delivery apps. | Significant drop in Instamart and food ordering, increased orders during specific conditions like rainy weather. |
On time or on us | |
---|---|
Strategy Title | On-Time or On Us |
Goal | Address delivery delay concerns. |
Focused ICPs | Users who experienced delivery delays. |
Pitch/Content | "Your order delivered on time, or get 40-50% off!" |
Offer | If delivery is late, the user gets a 40-50% discount on the order. |
Channel to Promote | Retargeting ads, Push notifications. |
Frequency & Timing | Peak order times. |
Success Metrics | Reduction in delivery-related complaints, re-engagement rate, increase in Net Promoter Score (NPS). |
Ramp-up Milestones | Eliminating delivery-related complaints and increasing NPS. |
Reasons it Will Work | Directly addresses the pain of waiting and builds trust. |
Proposed Flow | User orders -> Tracks delivery -> Receives on time or gets 40-50% off. |
Strategy Proposal: Near and Fast | |
---|---|
Element | Description |
Strategy Title | Near and Fast |
Goal | Improve delivery times by prioritizing nearby restaurants. |
Focused ICPs | Users who prefer faster delivery. |
Pitch/Content | "Get your order faster from nearby restaurants!" |
Offer | Highlight and prioritize nearby restaurants for quicker delivery. |
Channel to Promote | In-app notifications, Push notifications, Email campaigns. |
Frequency & Timing | During peak order times and meal times (lunch, dinner). |
Success Metrics | Reduction in delivery times, increase in orders from nearby restaurants, improved customer satisfaction. |
Ramp-up Milestones | 10% reduction in average delivery times in two months, increased repeat orders from highlighted restaurants. |
Reasons it Will Work | Leverages proximity to enhance delivery speed and customer satisfaction. |
Proposed Flow | User orders -> App suggests nearby restaurants -> Faster delivery times -> Improved user experience. |
Strategy Title | Instamart 10-Minute Dash |
---|---|
Goal | Address concerns about Instamart delivery times. |
Focused ICPs | Users who left due to long delivery times on Instamart. |
Pitch/Content | "Get your essentials in a dash! Guaranteed 10-minute delivery or FREE" |
Offer | FREE order if delivery takes more than 10 minutes. |
Channel to promote | In-app, push notifications, |
Frequency & Timing | Peak grocery shopping hours. |
Success metrics | Increase in Instamart orders, reduction in delivery time complaints. |
Ramp-up milestones | 15% increase in Instamart orders in the first month. |
Reasons it will work | Directly addresses the need for quick deliveries with a compelling offer. |
Proposed flow | User orders -> Receives within 10 minutes or gets a discount. |
Strategy Proposal: Top Quality Picks | |
---|---|
Element | Description |
Strategy Title | Top Quality Picks |
Goal | Reinforce trust in the food quality delivered by Swiggy. |
Focused ICPs | Power users who prioritize food quality. |
Pitch/Content | "Enjoy top-rated meals! Look for our Top Quality Picks Badge." |
Offer | Restaurants with consistent high ratings and fewer complaints get a Top Quality Picks Badge. |
Channel to Promote | In-app, push notifications. |
Frequency & Timing | Weekly once. |
Success Metrics | Increase in orders from restaurants with the Top Quality Picks Badge. |
Ramp-up Milestones | 30% of power users ordering from Top Quality Picks Badge restaurants in the first three months. |
Reasons Why It Will Work | Addresses concerns about food quality. |
Proposed Flow | Users filter and order from restaurants with the Top Quality Picks Badge. |
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